Every activity in MakeHerSpace is designed to simulate the real thing โ not a textbook version of it. Your daughter won't just learn about careers; she'll practice the actual thinking, decisions, and tools that professionals in those fields use every day. Below is a complete breakdown of what happens in every track.
๐ฐ AgTech & Research
Activity A
Farm Systems Map
Teams map a farm as a full system โ land, water, crops, people, equipment, data, markets, and risk โ then identify exactly where a challenge disrupts the whole operation.
Systems Thinking
Activity B
Smart Farm Data Lab
Using real sensor card types (soil moisture, weather, NDVI, animal activity), teams sort data into urgent action tiers and recommend one evidence-based decision.
Data Analysis
Activity C
Remote Implement Mission Planner
Teams plan a safe field route for an autonomous sprayer or planter on a printed grid โ marking hazard zones, no-go areas, and human checkpoints.
Precision Ag
Activity D
Farm Innovation Sprint
Teams design a vertical farm concept or animal care improvement โ covering the problem, their tool solution, the real tradeoff, and what they'd test first.
Innovation
๐ค
Final Showcase
Each team delivers a 90-second "farm board recommendation" covering problem, data, decision, tool, and tradeoff to a panel of mentors.
๐พ Animal Care & Veterinary Science
Activity A
Case Card Triage
Teams sort 12โ16 fictional animal concern cards into four urgency categories โ from "Emergency Now" to "Not Enough Information" โ writing a key follow-up question for each.
Clinical Thinking
Activity B
Veterinary Case Plan
Using a fictional patient (a cat with symptoms), teams choose history questions, plan the next care step, and write a clear, plain-language message for the pet owner.
Patient Communication
Activity C
Animal Nutrition Detective
Teams match four fictional animals to appropriate food options using mock label cards, identify one nutrition risk per animal, and write a feeding recommendation.
Nutrition Science
Activity D
Outbreak Map / Epi Lab
Teams simulate an epidemiologist โ placing fictional shelter animals on a map, tracking symptom spread over time, identifying transmission patterns, and choosing prevention strategies.
Epidemiology
Activity E
Genetics + Bioinformatics Lab
Students sort animal profiles by visible traits, then by hidden genetic markers โ making a responsible long-term health recommendation with an ethics note included.
Genetics & Ethics
๐ Farming & Ranching
Activities AโD
Farm Operations Series
Participants work through a full farm operations cycle โ mapping systems, analyzing conflicting data, planning autonomous field missions, and pitching an innovation sprint โ all with real tradeoffs built in.
Full Operations
๐ BIS & Business Analytics
Activity A
System Spotting
Participants identify everyday systems they already use, name the data each collects, and map the decisions that data enables โ a fast, grounding intro to business intelligence.
Data Literacy
Activity B
Workflow Map
Teams map a community-center registration process step-by-step with sticky notes, color-coding people, tools, and data โ then mark failure points and prioritize one fix.
Process Design
Activity C
Build a Tiny Database
Working with 12 fictional workshop registrations full of intentional errors, teams label data fields, find and flag problems, and write three enforcement rules for a clean system.
Database Design
Activity D
Dashboard Decision Lab
Teams select 3โ5 key performance indicators, sketch a decision-support dashboard, and add a critical "caution note" about what their dashboard intentionally does NOT show.
KPIs & Dashboards
Activity E
Prediction Without the Hype
Teams review six months of fictional registration data, spot a trend, forecast Week 7 using a simple method, and name one honest reason their prediction could be wrong.
Forecasting
๐ฐ Finance & Accounting
Activity A
Bookkeeping Basics
Teams receive 8 transaction cards for a fictional pop-up business, record each as revenue or expense, track the running cash balance, and flag anything with missing information.
Accounting
Activity B
Invoicing Lab
Teams create a real invoice for a fictional service, swap with another team to verify it communicates clearly, and revise anything ambiguous.
Billing
Activity C
Audit Trail Check
Using color-coded highlighters, teams compare a ledger against receipts, invoices, and bank statements โ matching, flagging, and documenting every discrepancy.
Auditing
Activity D
Forensic Accounting Mystery
Teams investigate why a fictional event fund is $240 short โ reviewing a case file of ledgers, bank statements, and approval notes, then delivering a 90-second findings report.
Forensic Finance
๐ฅ HRIS & LMS
Activities AโE
Full Systems Implementation
Participants move through a complete software implementation cycle โ from client brief and workflow mapping through requirements writing, UI/UX prototyping, launch planning, and a live 60-second client demo presentation.
Systems Implementation
๐ Sales & Procurement
Activity A
Build the Buying Flow
Teams arrange procurement workflow stages for a fictional event โ assigning ownership, identifying required information at each step, and flagging what could break down.
Procurement
Activity B
Vendor Match + Risk Score
Teams distribute 100 scoring points across five supplier criteria, evaluate three fictional vendors, select one, and explain the tradeoff they consciously accepted.
Vendor Analysis
Activity C
Spend Detective Dashboard
Teams analyze fictional spending data, identify patterns (useful AND concerning), build a three-box dashboard, and flag the one data quality problem they'd fix first.
Spend Analysis
Activity D
CRM Pipeline + Automation Map
Teams sort customer cards into pipeline stages, decide what must be tracked, write two automation rules in plain language, and deliver a 60-second recommendation.
CRM & Automation
๐ข Supply Chain & Logistics
Activity A
Product Journey Map
Teams trace a product from supplier to customer on sticky notes, mark three pain points, add a risk card, and choose which single step they'd improve first.
Supply Chain Mapping
Activity B
Demand Forecast Sprint
Teams analyze six weeks of demand data, calculate an average, draw a context card (weather spike, school event), make a Week 7 forecast, and name the one risk if they're wrong.
Forecasting
Activity C
Logistics Constraint Challenge
Teams plan a delivery route on a grid, then a surprise constraint drops mid-activity (road closure, cold-chain item, driver limits) โ and they have to adapt their plan in real time.
Adaptive Logistics
Activity D
Digital Twin Dashboard
Teams sketch a live monitoring dashboard for one system segment โ choosing five data points, defining three alert levels, writing the decision it supports, and adding a "what if?" scenario.
Digital Twin & IoT
๐ Architecture
Activity A
Client Brief + Building Program
Teams receive a real client brief (a nonprofit youth hub in a storefront), identify all user types, rank required spaces, sketch bubble diagrams, and write a clarifying question for the client.
Programming
Activity B
Project Team Role Map
Teams match task cards to the correct professional roles (architect, structural engineer, MEP engineer, EHS specialist) โ and mark three moments where communication could break down on a real project.
Team Structure
Activity C
Coordination Overlay Challenge
Teams layer building systems over a floor plan using tracing paper and color-coded pencils โ exits, structure, plumbing, HVAC, power โ then find the clashes and revise their design.
BIM Coordination
Activity D
Build Sequence + Code Check
Teams order construction phases, select hazard cards and write prevention steps, add accessibility and sustainability checkpoints, and name the single biggest risk on their project.
Sequencing & Safety
๐
Activity E ยท Owner Update
Each team completes a real owner update template and presents it to mentors acting as the client โ covering design, coordination issues, safety risks, and the next decision needed.
๐จ Building & Construction Trades ยท Station Rotation
Warm-Up
What Built This Room?
Students scan the workshop space itself and identify which trades touched it โ outlets, ducts, plumbing, data lines, sprinklers โ before touching any tools.
Observation
Station 1
Carpentry
Participants measure studs and plates, use a square to verify a 90-degree corner, and assemble a basic framed corner โ then test whether it stands straight.
Hands-On Build
Station 2
Electrical
Participants build a safe battery-powered circuit with an LED, resistor, switch, and alligator clips โ inspected by a station lead before power is ever connected.
Electrical Safety
Station 3
Plumbing
Teams assemble a dry-fit pipe route from source to fixture using PVC elbows, tees, couplings, and a shutoff valve โ with an optional marble flow test.
Plumbing Systems
Station 4
HVAC
Participants build a duct path from a battery fan, test airflow with tissue strips, add a filter layer and retest, then modify one element to improve airflow โ and document the difference.
HVAC Systems
โก
Build Decision Challenge
Small teams choose a real "tiny building problem," recommend which trades are needed, sequence the work, and identify the safety issues to watch for โ plus career card showcases for Wind Turbine Tech, Solar PV, Ironworker, and Heavy Equipment Operator.
๐ Civil Engineering & Urban Planning
Activity A
Block Detective
Students analyze 3โ4 photos of underused urban spaces โ marking what works, what's missing, and critically, who isn't being served by the current design.
Urban Analysis
Activity B
Site Brief + Constraint Map
Teams receive a site packet with a map, constraint card, community priority card, and optional budget โ circling opportunities and choosing their top 2โ3 design priorities before sketching.
Site Planning
Activity C
Renewing Downtown Master Plan
Teams sketch a redesigned city block with reused buildings, pedestrian-first spaces, green infrastructure, and a community anchor โ with arrows showing how people actually move through the space.
Master Planning
Activity D
Build the Block + Pitch
Teams construct a low-cost 3D tabletop model, label their key design decisions, and deliver a 90-second pitch to mentors acting as a Community Council.
Community Design
โ๏ธ Creative Writing
Activity A
Six-Word Story + Audience Flip
Students write a six-word story, then rewrite it for a completely different audience โ immediately experiencing how purpose and voice change everything.
Voice & Audience
Activity B
One Idea, Many Forms
Students take one prompt and write five different formats โ a blog headline, social hook, critical review sentence, fiction opening, and nonfiction opening โ then choose their direction.
Format Exploration
Activity C
Draft Sprint
Students choose one format and write a 150โ300 word draft under time pressure โ then mark one sentence they love and one part that needs work before sharing.
Drafting
Activity D
Editorial Room ยท Three-Pass Edit
Students exchange drafts and give structured peer editorial feedback โ one takeaway, one question raised, one strong line underlined, one confusing spot marked. Then writers decide what to use.
Editorial Process
Activity E
Publishing Pack + Pitch
Students revise a section, create a title, choose a real publishing route (blog, newsletter, zine, book, or portfolio), write a caption or blurb, add a copyright note, and share a favorite line.
Publishing
๐ก Design Thinking
Activity A
Bad Design Detective
Teams receive confusing real-world interfaces and annotate them with three colors of sticky notes โ what's confusing, what's helpful, what's missing โ then surface two real user pain points.
UX Critique
Activity B
Persona + Journey Map
Teams map 5โ7 steps a real user persona takes toward a goal, capturing what they're thinking and feeling at each step โ then circle the two biggest friction points.
User Research
Activity C
Rapid Prototype Sprint
Teams sketch two competing solutions as low-fidelity prototypes (screens, signs, or service flows), write a 30-second test prompt, and prepare a scorecard for peer testers.
Prototyping
Activity D
A/B Test + Usability Metrics
Teams swap prototypes and observe silently while testers work through each version โ tracking completion, hesitation points, errors, and a confidence score, then deciding what to change.
Usability Testing
๐ Fashion Design & Modeling
Activity A
Textile Touch Lab
Students test fabric swatches for stretch, drape, texture, weight, and wrinkle โ describing each before guessing fiber names, then choosing one for a garment concept and defending why.
Materials Science
Activity B
Cut + Silhouette Studio
Teams sketch one garment concept on a body-neutral croquis, labeling at least five specific design decisions, and constrain the design for a real user or situation.
Garment Design
Activity C
Equipment + Construction Relay
Students rotate through hands-on stations: measuring tape, pinning and clipping, seam ripping, hand stitching, and an optional supervised machine sewing demo.
Construction Skills
Activity D
Model the Story
Teams plan and present a 60-second presentation showing how the garment moves, who it serves, and what story it communicates โ in fully body-neutral language.
Styling & Presentation
๐ Painting & Illustration
Activity AโD
From Concept to Gallery Wall
Participants move through the full artist's process: choosing a mood and style direction, sketching four thumbnail variations, developing a main piece with a limited palette, and displaying finished work in a gallery walk with artist statements and written peer feedback.
Full Studio Process
๐ฎ UI/UX & Gamification
Activity A
App Love / App Rage
Students share a digital experience they love and one that infuriates them โ then translate those gut reactions into real UX vocabulary on a shared board.
UX Vocabulary
Activity B
Persona + Problem Card
Teams receive a user persona and problem card, write a "How might we" design challenge, and map what the user feels before, during, and after using the product.
Problem Framing
Activity C
Journey Map + Gamification Layer
Teams map five user journey steps, mark two pain points, then add one or two gamification tools from a menu card โ explaining exactly why each one helps the user.
Gamification
Activity D
Paper Prototype + Playtest
Teams sketch 3โ5 screen cards, swap with another team, and silently observe testers work through their prototype โ then make at least one visible change based on what they saw.
Prototype Testing
๐ช Baking
Activity A
Bakery Shelf Detective
Teams examine 4โ6 real product packages or photos and evaluate them on what feels appealing, confusing, or missing โ then write one rule for good bakery product design.
Product Design
Activity B
Decorate + Design Prototype
Teams choose a target customer, name and design a product, decorate a prototype, and make one improvement based on visual appeal or production ease.
Product Prototype
Activity C
Recipe Scaling + Production Flow
Teams scale a 12-item recipe to 48, arrange production flow cards in order, estimate the longest step, identify one bottleneck, and propose one fix.
Production Planning
Activity D
Packaging, Pricing + Pop-Up Pitch
Teams estimate cost per item, set a selling price, design a package card with name and allergen info, set up a mini pop-up display, and pitch directly to mentors acting as customers.
Business Pitch
๐ฝ Cooking & Food Service
Activity A
Sensory Detective Lab
Teams evaluate a food sample across five senses โ color, aroma, texture, sound, and flavor expectation โ building a vocabulary of sensory description before suggesting one improvement.
Sensory Science
Activity B
Build the Food Concept
Teams choose a target guest and occasion, name the dish or service moment, list three key features, and write a rough but real menu description.
Concept Development
Activity C
Food Science + Nutrition Check
Teams identify one science principle in their concept, name one food safety risk, add a nutrition or accessibility note, and decide what they'd disclose to a guest.
Food Science
Activity D
Plate, Package, Serve
Teams sketch or assemble a presentation, write a menu description, and map the four-step guest journey โ identifying the exact "experience moment" that makes it memorable.
Service Design
Activity E
Cost + Operations Snapshot
Teams estimate cost level, list what staff must prep, choose the right service format (cafรฉ, food truck, catering, etc.), and pitch the full concept in 60 seconds.
Operations
๐ค AI Fundamentals
Activity A
Robot or Human?
Students sort everyday examples into "AI can help," "Human must decide," or "Both" โ quickly surfacing the real limits of AI decision-making with low-stakes, relatable examples.
AI Literacy
Activity B
AI Tool Taste Test
Teams compare outputs from ChatGPT, Claude, Gemini, and Copilot side-by-side, scoring each on four criteria, and choose one sentence from any tool they'd actually keep.
Tool Comparison
Activity C
Prompt Makeover Lab
Teams receive a weak prompt, rebuild it using a structured Prompt Recipe (Role + Task + Context + Constraints + Format + Quality Check), then compare before and after outputs.
Prompt Engineering
Activity D
Creative Use-Case Sprint
Teams choose a real challenge card, select the best AI tool for it, write a prompt, review the output, revise it into something usable, and complete a one-page AI Workflow Card.
Applied AI
Activity E
Truth Check + Bias Audit
Teams receive an AI-generated answer with five intentional problems โ annotating it with three colors (useful / needs checking / unsafe or biased) โ then rewrite it to make it safe and accurate.
AI Safety & Bias
๐ Breadboarding & Circuitry
Activity A
Anatomy Scavenger Hunt
Students handle every component in their kit โ identifying each by name and function โ before building anything.
Components
Activity B
The First Light
The whole group builds their very first LED circuit together โ experiencing the moment of "it works" as a shared group milestone.
First Build
Activities CโD
Build Progression + Free Build
Participants work independently through six increasingly complex circuits (switch, series, parallel, dimmer, buzzer), then design and build an original circuit of their own โ sketched, built, and documented.
Independent Build
๐ป Coding
Activity A
Human Robot
Students write step-by-step instructions for a "robot" to complete a literal task โ immediately understanding why computers need precise, unambiguous direction.
Logic & Sequencing
Activity B
Debugging Relay
Teams find and fix mistakes in printed pseudocode or beginner HTML/CSS/JS cards โ practicing the most important real-world coding skill: reading and fixing someone else's work.
Debugging
Activity C
Build a Tiny Digital Project
Students create a small interactive project using Scratch, Code.org, p5.js, or an HTML/CSS/JS template โ building something that actually runs.
Build
Activity D
Swap, Test, Improve
Teams test each other's projects, give structured feedback, and each make one real improvement before the group showcase.
Peer Review
๐ค Robotics
Activities AโD
Sense, Think, Act โ Full Cycle
Participants watch and analyze real robots in action, sort components into a Sense-Think-Act framework, design an original robot on paper to solve a real-world problem, and pitch it to peers using a structured review rubric.
Full Design Cycle
๐ฅ Medical Technologies
Activity A
Image Interpretation Challenge
Students receive real clinical scenarios and identify which imaging modality was used and why โ debating defensible answers with their team.
Medical Imaging
Activity B
The Diagnostic Pathway
Groups role-play a full clinical care team, tracing patient "Elena" through phlebotomy, X-ray, ultrasound, CT, surgery, and pathology โ each participant owning a role.
Clinical Simulation
Activity C
Sterile Field Challenge
Students simulate a surgical technologist setting up a sterile field, passing instruments correctly, and responding to contamination challenge cards โ with stakes that feel real.
Surgical Tech
Activity D
Technology Match + Career Path
A quick-fire matching game connecting scenarios to technologies, followed by each student mapping their own personal medical technology career pathway.
Career Exploration
๐ Patient Care
Activity A
Vital Signs Station
Students measure each other's pulse and respiratory rate by hand, then interpret five vital sign scenarios โ learning what normal, concerning, and critical actually look like.
Clinical Skills
Activity B
Triage Simulation
Teams sort 10 patient scenario cards into Emergent, Urgent, and Non-Urgent priority levels โ making the kind of judgment calls that real triage nurses face every shift.
Triage
Activity C
The Patient Journey
Groups trace patient "Jordan" through every care team role โ EMT, ER nurse, physician, CMA, respiratory therapist, and physical therapist โ building the full picture of coordinated care.
Care Coordination
Activity D
My Healthcare Path
Students identify 1โ2 roles that genuinely interest them and map the specific educational steps โ degrees, certifications, and experience โ required to get there.
Career Mapping
Station 1
CNC Machining
Participants complete a G-code worksheet, measure sample parts with real calipers, and find an intentionally out-of-spec part hidden among the samples.
Precision Machining
Station 2
Welding & Metal Fab
Students try on full PPE, examine weld sample plates to identify real defects, and practice steady bead lines using a marker on cardboard before advancing to metal.
Welding
Station 3
3D Printing & Additive
Participants examine printed samples, scroll through a slicer layer preview, and compare additive manufacturing to subtractive โ understanding when each method wins.
Additive Mfg
Station 4
Robotics & Automation
Participants program a simple move sequence on a tabletop robot arm or simulation โ and compare collaborative robots (cobots) to traditional industrial robots.
Robotics
Station 5
Quality Control
Students measure parts with calipers, use go/no-go gauges, complete a real inspection report, and find two out-of-spec parts among the samples.
QC & Inspection
Station 6
Engineering Design & CAD
Participants build a shape in TinkerCAD, read an engineering drawing, and complete the Design Sketch Challenge โ connecting design intent to manufacturing output.
CAD & Design
๐
Final Debrief
3โ4 participants share their design sketch and name the manufacturing process they would use to produce it โ connecting every station back to real production decisions.
๐ฑ Digital Marketing / SEO / GEO
Activity A
The Search Audit
Students search a real local business on Google AND an AI tool simultaneously โ comparing results and identifying the gaps between traditional and AI-generated search.
SEO vs. GEO
Activity B
Keyword Lab
Students brainstorm real search phrases for MakeHerSpace, check Google autocomplete and related searches, then query an AI to see whether the program actually appears.
Keyword Research
Activity C
Build the Strategy
Groups build a complete one-page digital marketing strategy โ target audience, brand voice, content ideas, keywords, a GEO content piece, and one metric to track.
Strategy
Activity D
Present + Live Test
Groups pitch their strategy brief, then run a live test of their GEO content piece through an AI tool on a projected screen โ getting real-time results in front of the full group.
Live Testing
๐จ Graphic Design
Activity A
Flyer Autopsy
Students critique 3โ4 projected flyers, identifying exactly what works and what doesn't โ building a shared design vocabulary before creating anything themselves.
Design Critique
Activity B
Sketch Before You Click
Students sketch their flyer layout and draft their headline on paper first โ the industry practice that separates intentional design from aimless clicking.
Design Planning
Activities CโD
Create in Canva
Students build a real MakeHerSpace Cohort 2 recruitment flyer (~40 min) and a marketing email (~35 min) in Canva โ actual deliverables for an actual program.
Production
Activities EโF
Peer Feedback + Studio Share-Out
Students give structured feedback using "I Like / I Wonder / What If," then volunteers project their flyer and explain one intentional design decision to the full group.
Critique & Share
๐ท Photography & Videography
Activity A
Bad vs. Better
Students compare two versions of the same subject side-by-side, building the vocabulary to articulate what makes an image actually work โ before picking up any camera.
Visual Literacy
Activity B
The 5-Shot Challenge
Students shoot five specific shot types โ portrait, action, detail, creative angle, and story shot โ using their own phones with real compositional intent.
Photography
Activity C
Mini Video Challenge
Students create a 10โ20 second story using only their phone's native camera โ one wide shot, one medium, one close-up โ telling a complete narrative in three cuts.
Videography
Activity D
Live Review
3โ5 student photos or a video are projected for the full group โ reviewed with the "I notice / This works because / What I feel" framework for warm, specific feedback.
Portfolio Critique
Activity A
The Chaos Challenge
Groups have 5 minutes to plan a surprise party with zero structure โ then debrief exactly what went wrong, setting the stage for why planning frameworks exist.
Problem Setup
Activity B
Build a Plan
The same scenario, now with a structured Project Plan Worksheet โ covering goal, tasks, ownership, task order, and the biggest risk. Teams see the difference immediately.
Project Planning
Activity C
Design an Event โ Real Challenge
Groups plan a full one-day event for girls on a simulated $100 budget โ producing a poster-sized project plan with goal, task list, timeline, roles, and known challenges.
Full Planning
Activity D
The Twist
Mid-plan, a surprise constraint drops โ budget cut, team member loss, time reduction, or sponsor dropout. Groups must adapt their plan while keeping the event alive.
Adaptability
Activity E
Presentations + Reflection
Each group presents their adjusted event plan, fielding structured debrief questions about adaptability, leadership decisions, and what they'd do differently.
Presentation
Activity A
Space Walk-Through + Feature Hunt
Teams observe a real or mock office space, noting strengths, concerns, and one detail a photo would never capture โ the foundation of every professional property assessment.
Property Assessment
Activity B
Target Tenant + Value Match
Teams choose from tenant profile cards and write a one-sentence positioning statement matching the space to the right user โ the core of commercial leasing strategy.
Tenant Positioning
Activity C
GIS + Location Advantage Map
Teams hand-draw a location map, label nearby assets, circle access advantages and barriers, and write two listing-ready location lines ready for a real brochure.
GIS & Location Analysis
Activity D
Staging + Virtual Tour Plan
Teams sketch a staging layout, select six key listing photos, storyboard a six-stop virtual tour, and write one honest caption for each stop.
Staging & Marketing
Activity E
Listing Copy + Lease Pitch
Teams write a headline, 3โ5 feature bullets, and an 85-word listing paragraph โ then deliver a 60-second lease pitch to a mock client and mentor panel.
Copywriting & Pitch