Every activity in MakeHerSpace is designed to simulate the real thing — not a textbook version of it. Your daughter won't just learn about careers; she'll practice the actual thinking, decisions, and tools that professionals in those fields use every day. Below is a complete breakdown of what happens in every track.
🛰 AgTech & Research
Activity A
Farm Systems Map
Teams map a farm as a full system — land, water, crops, people, equipment, data, markets, and risk — then identify exactly where a challenge disrupts the whole operation.
Systems Thinking
Activity B
Smart Farm Data Lab
Using real sensor card types (soil moisture, weather, NDVI, animal activity), teams sort data into urgent action tiers and recommend one evidence-based decision.
Data Analysis
Activity C
Remote Implement Mission Planner
Teams plan a safe field route for an autonomous sprayer or planter on a printed grid — marking hazard zones, no-go areas, and human checkpoints.
Precision Ag
Activity D
Farm Innovation Sprint
Teams design a vertical farm concept or animal care improvement — covering the problem, their tool solution, the real tradeoff, and what they'd test first.
Innovation
🎤
Final Showcase
Each team delivers a 90-second "farm board recommendation" covering problem, data, decision, tool, and tradeoff to a panel of mentors.
🐾 Animal Care & Veterinary Science
Activity A
Case Card Triage
Teams sort 12–16 fictional animal concern cards into four urgency categories — from "Emergency Now" to "Not Enough Information" — writing a key follow-up question for each.
Clinical Thinking
Activity B
Veterinary Case Plan
Using a fictional patient (a cat with symptoms), teams choose history questions, plan the next care step, and write a clear, plain-language message for the pet owner.
Patient Communication
Activity C
Animal Nutrition Detective
Teams match four fictional animals to appropriate food options using mock label cards, identify one nutrition risk per animal, and write a feeding recommendation.
Nutrition Science
Activity D
Outbreak Map / Epi Lab
Teams simulate an epidemiologist — placing fictional shelter animals on a map, tracking symptom spread over time, identifying transmission patterns, and choosing prevention strategies.
Epidemiology
Activity E
Genetics + Bioinformatics Lab
Students sort animal profiles by visible traits, then by hidden genetic markers — making a responsible long-term health recommendation with an ethics note included.
Genetics & Ethics
🚜 Farming & Ranching
Activities A–D
Farm Operations Series
Participants work through a full farm operations cycle — mapping systems, analyzing conflicting data, planning autonomous field missions, and pitching an innovation sprint — all with real tradeoffs built in.
Full Operations
📊 BIS & Business Analytics
Activity A
System Spotting
Participants identify everyday systems they already use, name the data each collects, and map the decisions that data enables — a fast, grounding intro to business intelligence.
Data Literacy
Activity B
Workflow Map
Teams map a community-center registration process step-by-step with sticky notes, color-coding people, tools, and data — then mark failure points and prioritize one fix.
Process Design
Activity C
Build a Tiny Database
Working with 12 fictional workshop registrations full of intentional errors, teams label data fields, find and flag problems, and write three enforcement rules for a clean system.
Database Design
Activity D
Dashboard Decision Lab
Teams select 3–5 key performance indicators, sketch a decision-support dashboard, and add a critical "caution note" about what their dashboard intentionally does NOT show.
KPIs & Dashboards
Activity E
Prediction Without the Hype
Teams review six months of fictional registration data, spot a trend, forecast Week 7 using a simple method, and name one honest reason their prediction could be wrong.
Forecasting
💰 Finance & Accounting
Activity A
Bookkeeping Basics
Teams receive 8 transaction cards for a fictional pop-up business, record each as revenue or expense, track the running cash balance, and flag anything with missing information.
Accounting
Activity B
Invoicing Lab
Teams create a real invoice for a fictional service, swap with another team to verify it communicates clearly, and revise anything ambiguous.
Billing
Activity C
Audit Trail Check
Using color-coded highlighters, teams compare a ledger against receipts, invoices, and bank statements — matching, flagging, and documenting every discrepancy.
Auditing
Activity D
Forensic Accounting Mystery
Teams investigate why a fictional event fund is $240 short — reviewing a case file of ledgers, bank statements, and approval notes, then delivering a 90-second findings report.
Forensic Finance
🖥 HRIS & LMS
Activities A–E
Full Systems Implementation
Participants move through a complete software implementation cycle — from client brief and workflow mapping through requirements writing, UI/UX prototyping, launch planning, and a live 60-second client demo presentation.
Systems Implementation
🛒 Sales & Procurement
Activity A
Build the Buying Flow
Teams arrange procurement workflow stages for a fictional event — assigning ownership, identifying required information at each step, and flagging what could break down.
Procurement
Activity B
Vendor Match + Risk Score
Teams distribute 100 scoring points across five supplier criteria, evaluate three fictional vendors, select one, and explain the tradeoff they consciously accepted.
Vendor Analysis
Activity C
Spend Detective Dashboard
Teams analyze fictional spending data, identify patterns (useful AND concerning), build a three-box dashboard, and flag the one data quality problem they'd fix first.
Spend Analysis
Activity D
CRM Pipeline + Automation Map
Teams sort customer cards into pipeline stages, decide what must be tracked, write two automation rules in plain language, and deliver a 60-second recommendation.
CRM & Automation
🚢 Supply Chain & Logistics
Activity A
Product Journey Map
Teams trace a product from supplier to customer on sticky notes, mark three pain points, add a risk card, and choose which single step they'd improve first.
Supply Chain Mapping
Activity B
Demand Forecast Sprint
Teams analyze six weeks of demand data, calculate an average, draw a context card (weather spike, school event), make a Week 7 forecast, and name the one risk if they're wrong.
Forecasting
Activity C
Logistics Constraint Challenge
Teams plan a delivery route on a grid, then a surprise constraint drops mid-activity (road closure, cold-chain item, driver limits) — and they have to adapt their plan in real time.
Adaptive Logistics
Activity D
Digital Twin Dashboard
Teams sketch a live monitoring dashboard for one system segment — choosing five data points, defining three alert levels, writing the decision it supports, and adding a "what if?" scenario.
Digital Twin & IoT
🏛 Architecture
Activity A
Client Brief + Building Program
Teams receive a real client brief (a nonprofit youth hub in a storefront), identify all user types, rank required spaces, sketch bubble diagrams, and write a clarifying question for the client.
Programming
Activity B
Project Team Role Map
Teams match task cards to the correct professional roles (architect, structural engineer, MEP engineer, EHS specialist) — and mark three moments where communication could break down on a real project.
Team Structure
Activity C
Coordination Overlay Challenge
Teams layer building systems over a floor plan using tracing paper and color-coded pencils — exits, structure, plumbing, HVAC, power — then find the clashes and revise their design.
BIM Coordination
Activity D
Build Sequence + Code Check
Teams order construction phases, select hazard cards and write prevention steps, add accessibility and sustainability checkpoints, and name the single biggest risk on their project.
Sequencing & Safety
📋
Activity E · Owner Update
Each team completes a real owner update template and presents it to mentors acting as the client — covering design, coordination issues, safety risks, and the next decision needed.
🔨 Building & Construction Trades · Station Rotation
Warm-Up
What Built This Room?
Students scan the workshop space itself and identify which trades touched it — outlets, ducts, plumbing, data lines, sprinklers — before touching any tools.
Observation
Station 1
Carpentry
Participants measure studs and plates, use a square to verify a 90-degree corner, and assemble a basic framed corner — then test whether it stands straight.
Hands-On Build
Station 2
Electrical
Participants build a safe battery-powered circuit with an LED, resistor, switch, and alligator clips — inspected by a station lead before power is ever connected.
Electrical Safety
Station 3
Plumbing
Teams assemble a dry-fit pipe route from source to fixture using PVC elbows, tees, couplings, and a shutoff valve — with an optional marble flow test.
Plumbing Systems
Station 4
HVAC
Participants build a duct path from a battery fan, test airflow with tissue strips, add a filter layer and retest, then modify one element to improve airflow — and document the difference.
HVAC Systems
⚡
Build Decision Challenge
Small teams choose a real "tiny building problem," recommend which trades are needed, sequence the work, and identify the safety issues to watch for — plus career card showcases for Wind Turbine Tech, Solar PV, Ironworker, and Heavy Equipment Operator.
🌆 Civil Engineering & Urban Planning
Activity A
Block Detective
Students analyze 3–4 photos of underused urban spaces — marking what works, what's missing, and critically, who isn't being served by the current design.
Urban Analysis
Activity B
Site Brief + Constraint Map
Teams receive a site packet with a map, constraint card, community priority card, and optional budget — circling opportunities and choosing their top 2–3 design priorities before sketching.
Site Planning
Activity C
Renewing Downtown Master Plan
Teams sketch a redesigned city block with reused buildings, pedestrian-first spaces, green infrastructure, and a community anchor — with arrows showing how people actually move through the space.
Master Planning
Activity D
Build the Block + Pitch
Teams construct a low-cost 3D tabletop model, label their key design decisions, and deliver a 90-second pitch to mentors acting as a Community Council.
Community Design
✍️ Creative Writing
Activity A
Six-Word Story + Audience Flip
Students write a six-word story, then rewrite it for a completely different audience — immediately experiencing how purpose and voice change everything.
Voice & Audience
Activity B
One Idea, Many Forms
Students take one prompt and write five different formats — a blog headline, social hook, critical review sentence, fiction opening, and nonfiction opening — then choose their direction.
Format Exploration
Activity C
Draft Sprint
Students choose one format and write a 150–300 word draft under time pressure — then mark one sentence they love and one part that needs work before sharing.
Drafting
Activity D
Editorial Room · Three-Pass Edit
Students exchange drafts and give structured peer editorial feedback — one takeaway, one question raised, one strong line underlined, one confusing spot marked. Then writers decide what to use.
Editorial Process
Activity E
Publishing Pack + Pitch
Students revise a section, create a title, choose a real publishing route (blog, newsletter, zine, book, or portfolio), write a caption or blurb, add a copyright note, and share a favorite line.
Publishing
💡 Design Thinking
Activity A
Bad Design Detective
Teams receive confusing real-world interfaces and annotate them with three colors of sticky notes — what's confusing, what's helpful, what's missing — then surface two real user pain points.
UX Critique
Activity B
Persona + Journey Map
Teams map 5–7 steps a real user persona takes toward a goal, capturing what they're thinking and feeling at each step — then circle the two biggest friction points.
User Research
Activity C
Rapid Prototype Sprint
Teams sketch two competing solutions as low-fidelity prototypes (screens, signs, or service flows), write a 30-second test prompt, and prepare a scorecard for peer testers.
Prototyping
Activity D
A/B Test + Usability Metrics
Teams swap prototypes and observe silently while testers work through each version — tracking completion, hesitation points, errors, and a confidence score, then deciding what to change.
Usability Testing
👗 Fashion Design & Modeling
Activity A
Textile Touch Lab
Students test fabric swatches for stretch, drape, texture, weight, and wrinkle — describing each before guessing fiber names, then choosing one for a garment concept and defending why.
Materials Science
Activity B
Cut + Silhouette Studio
Teams sketch one garment concept on a body-neutral croquis, labeling at least five specific design decisions, and constrain the design for a real user or situation.
Garment Design
Activity C
Equipment + Construction Relay
Students rotate through hands-on stations: measuring tape, pinning and clipping, seam ripping, hand stitching, and an optional supervised machine sewing demo.
Construction Skills
Activity D
Model the Story
Teams plan and present a 60-second presentation showing how the garment moves, who it serves, and what story it communicates — in fully body-neutral language.
Styling & Presentation
🖌 Painting & Illustration
Activity A–D
From Concept to Gallery Wall
Participants move through the full artist's process: choosing a mood and style direction, sketching four thumbnail variations, developing a main piece with a limited palette, and displaying finished work in a gallery walk with artist statements and written peer feedback.
Full Studio Process
🎮 UI/UX & Gamification
Activity A
App Love / App Rage
Students share a digital experience they love and one that infuriates them — then translate those gut reactions into real UX vocabulary on a shared board.
UX Vocabulary
Activity B
Persona + Problem Card
Teams receive a user persona and problem card, write a "How might we" design challenge, and map what the user feels before, during, and after using the product.
Problem Framing
Activity C
Journey Map + Gamification Layer
Teams map five user journey steps, mark two pain points, then add one or two gamification tools from a menu card — explaining exactly why each one helps the user.
Gamification
Activity D
Paper Prototype + Playtest
Teams sketch 3–5 screen cards, swap with another team, and silently observe testers work through their prototype — then make at least one visible change based on what they saw.
Prototype Testing
🍪 Baking
Activity A
Bakery Shelf Detective
Teams examine 4–6 real product packages or photos and evaluate them on what feels appealing, confusing, or missing — then write one rule for good bakery product design.
Product Design
Activity B
Decorate + Design Prototype
Teams choose a target customer, name and design a product, decorate a prototype, and make one improvement based on visual appeal or production ease.
Product Prototype
Activity C
Recipe Scaling + Production Flow
Teams scale a 12-item recipe to 48, arrange production flow cards in order, estimate the longest step, identify one bottleneck, and propose one fix.
Production Planning
Activity D
Packaging, Pricing + Pop-Up Pitch
Teams estimate cost per item, set a selling price, design a package card with name and allergen info, set up a mini pop-up display, and pitch directly to mentors acting as customers.
Business Pitch
🍽 Cooking & Food Service
Activity A
Sensory Detective Lab
Teams evaluate a food sample across five senses — color, aroma, texture, sound, and flavor expectation — building a vocabulary of sensory description before suggesting one improvement.
Sensory Science
Activity B
Build the Food Concept
Teams choose a target guest and occasion, name the dish or service moment, list three key features, and write a rough but real menu description.
Concept Development
Activity C
Food Science + Nutrition Check
Teams identify one science principle in their concept, name one food safety risk, add a nutrition or accessibility note, and decide what they'd disclose to a guest.
Food Science
Activity D
Plate, Package, Serve
Teams sketch or assemble a presentation, write a menu description, and map the four-step guest journey — identifying the exact "experience moment" that makes it memorable.
Service Design
Activity E
Cost + Operations Snapshot
Teams estimate cost level, list what staff must prep, choose the right service format (café, food truck, catering, etc.), and pitch the full concept in 60 seconds.
Operations
🤖 AI Fundamentals
Activity A
Robot or Human?
Students sort everyday examples into "AI can help," "Human must decide," or "Both" — quickly surfacing the real limits of AI decision-making with low-stakes, relatable examples.
AI Literacy
Activity B
AI Tool Taste Test
Teams compare outputs from ChatGPT, Claude, Gemini, and Copilot side-by-side, scoring each on four criteria, and choose one sentence from any tool they'd actually keep.
Tool Comparison
Activity C
Prompt Makeover Lab
Teams receive a weak prompt, rebuild it using a structured Prompt Recipe (Role + Task + Context + Constraints + Format + Quality Check), then compare before and after outputs.
Prompt Engineering
Activity D
Creative Use-Case Sprint
Teams choose a real challenge card, select the best AI tool for it, write a prompt, review the output, revise it into something usable, and complete a one-page AI Workflow Card.
Applied AI
Activity E
Truth Check + Bias Audit
Teams receive an AI-generated answer with five intentional problems — annotating it with three colors (useful / needs checking / unsafe or biased) — then rewrite it to make it safe and accurate.
AI Safety & Bias
🔌 Breadboarding & Circuitry
Activity A
Anatomy Scavenger Hunt
Students handle every component in their kit — identifying each by name and function — before building anything.
Components
Activity B
The First Light
The whole group builds their very first LED circuit together — experiencing the moment of "it works" as a shared group milestone.
First Build
Activities C–D
Build Progression + Free Build
Participants work independently through six increasingly complex circuits (switch, series, parallel, dimmer, buzzer), then design and build an original circuit of their own — sketched, built, and documented.
Independent Build
💻 Coding
Activity A
Human Robot
Students write step-by-step instructions for a "robot" to complete a literal task — immediately understanding why computers need precise, unambiguous direction.
Logic & Sequencing
Activity B
Debugging Relay
Teams find and fix mistakes in printed pseudocode or beginner HTML/CSS/JS cards — practicing the most important real-world coding skill: reading and fixing someone else's work.
Debugging
Activity C
Build a Tiny Digital Project
Students create a small interactive project using Scratch, Code.org, p5.js, or an HTML/CSS/JS template — building something that actually runs.
Build
Activity D
Swap, Test, Improve
Teams test each other's projects, give structured feedback, and each make one real improvement before the group showcase.
Peer Review
🤖 Robotics
Activities A–D
Sense, Think, Act — Full Cycle
Participants watch and analyze real robots in action, sort components into a Sense-Think-Act framework, design an original robot on paper to solve a real-world problem, and pitch it to peers using a structured review rubric.
Full Design Cycle
🏥 Medical Technologies
Activity A
Image Interpretation Challenge
Students receive real clinical scenarios and identify which imaging modality was used and why — debating defensible answers with their team.
Medical Imaging
Activity B
The Diagnostic Pathway
Groups role-play a full clinical care team, tracing patient "Elena" through phlebotomy, X-ray, ultrasound, CT, surgery, and pathology — each participant owning a role.
Clinical Simulation
Activity C
Sterile Field Challenge
Students simulate a surgical technologist setting up a sterile field, passing instruments correctly, and responding to contamination challenge cards — with stakes that feel real.
Surgical Tech
Activity D
Technology Match + Career Path
A quick-fire matching game connecting scenarios to technologies, followed by each student mapping their own personal medical technology career pathway.
Career Exploration
💊 Patient Care
Activity A
Vital Signs Station
Students measure each other's pulse and respiratory rate by hand, then interpret five vital sign scenarios — learning what normal, concerning, and critical actually look like.
Clinical Skills
Activity B
Triage Simulation
Teams sort 10 patient scenario cards into Emergent, Urgent, and Non-Urgent priority levels — making the kind of judgment calls that real triage nurses face every shift.
Triage
Activity C
The Patient Journey
Groups trace patient "Jordan" through every care team role — EMT, ER nurse, physician, CMA, respiratory therapist, and physical therapist — building the full picture of coordinated care.
Care Coordination
Activity D
My Healthcare Path
Students identify 1–2 roles that genuinely interest them and map the specific educational steps — degrees, certifications, and experience — required to get there.
Career Mapping
Station 1
CNC Machining
Participants complete a G-code worksheet, measure sample parts with real calipers, and find an intentionally out-of-spec part hidden among the samples.
Precision Machining
Station 2
Welding & Metal Fab
Students try on full PPE, examine weld sample plates to identify real defects, and practice steady bead lines using a marker on cardboard before advancing to metal.
Welding
Station 3
3D Printing & Additive
Participants examine printed samples, scroll through a slicer layer preview, and compare additive manufacturing to subtractive — understanding when each method wins.
Additive Mfg
Station 4
Robotics & Automation
Participants program a simple move sequence on a tabletop robot arm or simulation — and compare collaborative robots (cobots) to traditional industrial robots.
Robotics
Station 5
Quality Control
Students measure parts with calipers, use go/no-go gauges, complete a real inspection report, and find two out-of-spec parts among the samples.
QC & Inspection
Station 6
Engineering Design & CAD
Participants build a shape in TinkerCAD, read an engineering drawing, and complete the Design Sketch Challenge — connecting design intent to manufacturing output.
CAD & Design
🏆
Final Debrief
3–4 participants share their design sketch and name the manufacturing process they would use to produce it — connecting every station back to real production decisions.
📱 Digital Marketing / SEO / GEO
Activity A
The Search Audit
Students search a real local business on Google AND an AI tool simultaneously — comparing results and identifying the gaps between traditional and AI-generated search.
SEO vs. GEO
Activity B
Keyword Lab
Students brainstorm real search phrases for MakeHerSpace, check Google autocomplete and related searches, then query an AI to see whether the program actually appears.
Keyword Research
Activity C
Build the Strategy
Groups build a complete one-page digital marketing strategy — target audience, brand voice, content ideas, keywords, a GEO content piece, and one metric to track.
Strategy
Activity D
Present + Live Test
Groups pitch their strategy brief, then run a live test of their GEO content piece through an AI tool on a projected screen — getting real-time results in front of the full group.
Live Testing
🎨 Graphic Design
Activity A
Flyer Autopsy
Students critique 3–4 projected flyers, identifying exactly what works and what doesn't — building a shared design vocabulary before creating anything themselves.
Design Critique
Activity B
Sketch Before You Click
Students sketch their flyer layout and draft their headline on paper first — the industry practice that separates intentional design from aimless clicking.
Design Planning
Activities C–D
Create in Canva
Students build a real MakeHerSpace Cohort 2 recruitment flyer (~40 min) and a marketing email (~35 min) in Canva — actual deliverables for an actual program.
Production
Activities E–F
Peer Feedback + Studio Share-Out
Students give structured feedback using "I Like / I Wonder / What If," then volunteers project their flyer and explain one intentional design decision to the full group.
Critique & Share
📷 Photography & Videography
Activity A
Bad vs. Better
Students compare two versions of the same subject side-by-side, building the vocabulary to articulate what makes an image actually work — before picking up any camera.
Visual Literacy
Activity B
The 5-Shot Challenge
Students shoot five specific shot types — portrait, action, detail, creative angle, and story shot — using their own phones with real compositional intent.
Photography
Activity C
Mini Video Challenge
Students create a 10–20 second story using only their phone's native camera — one wide shot, one medium, one close-up — telling a complete narrative in three cuts.
Videography
Activity D
Live Review
3–5 student photos or a video are projected for the full group — reviewed with the "I notice / This works because / What I feel" framework for warm, specific feedback.
Portfolio Critique
Activity A
The Chaos Challenge
Groups have 5 minutes to plan a surprise party with zero structure — then debrief exactly what went wrong, setting the stage for why planning frameworks exist.
Problem Setup
Activity B
Build a Plan
The same scenario, now with a structured Project Plan Worksheet — covering goal, tasks, ownership, task order, and the biggest risk. Teams see the difference immediately.
Project Planning
Activity C
Design an Event — Real Challenge
Groups plan a full one-day event for girls on a simulated $100 budget — producing a poster-sized project plan with goal, task list, timeline, roles, and known challenges.
Full Planning
Activity D
The Twist
Mid-plan, a surprise constraint drops — budget cut, team member loss, time reduction, or sponsor dropout. Groups must adapt their plan while keeping the event alive.
Adaptability
Activity E
Presentations + Reflection
Each group presents their adjusted event plan, fielding structured debrief questions about adaptability, leadership decisions, and what they'd do differently.
Presentation
Activity A
Space Walk-Through + Feature Hunt
Teams observe a real or mock office space, noting strengths, concerns, and one detail a photo would never capture — the foundation of every professional property assessment.
Property Assessment
Activity B
Target Tenant + Value Match
Teams choose from tenant profile cards and write a one-sentence positioning statement matching the space to the right user — the core of commercial leasing strategy.
Tenant Positioning
Activity C
GIS + Location Advantage Map
Teams hand-draw a location map, label nearby assets, circle access advantages and barriers, and write two listing-ready location lines ready for a real brochure.
GIS & Location Analysis
Activity D
Staging + Virtual Tour Plan
Teams sketch a staging layout, select six key listing photos, storyboard a six-stop virtual tour, and write one honest caption for each stop.
Staging & Marketing
Activity E
Listing Copy + Lease Pitch
Teams write a headline, 3–5 feature bullets, and an 85-word listing paragraph — then deliver a 60-second lease pitch to a mock client and mentor panel.
Copywriting & Pitch